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Striker vs Champion compare.

Striker vs Champion compare.

heres abit of compare, Striker(233) vs Champion(223)
Str: 327 / 1010
Agi: 1096 / 420
Sta: 500 / 420
Int: 152 / 129
Hp: 2258 (4*5%) / 2436 (2*5%)
Barrier: 2850 / 3732
Phys Atk: 550-778 (Golden+9/+8) / 564-729 (Frost+10/+8 Frost+10/+8)
(Striker able to get 1*10% excel atk rate / Champion able to get 2*10% excel atk rate)
Atk Suc rate: 2922 / 2034
Def Suc rate: 464 / 236
Defence: 731 / 750

Wings: Wing1+11 / wing1+10
Helmet: r5+9 79def / r4+9 71def
Breastplate: r5+9 89def / r5+9 103def
Gloves: r3+7 44def / r4+9 58def
Legs: r4+7 66def / r4+9 73def
Boots: r5+9 71def / r4+9 60def
adds: +12 / ++20
Overall: 361 / 385 = 24 difference

Skills
Striker highest Solo target: Penetration - 125% 28-46 (level 7)
Striker highest Aoe target: Infinity Arrow - 116% 59-90 (level 11)
Champion highest Solo Target: Death stab - 180% 24-36 (level 5)
Champion highest Aoe target: Cross Slash - 170% 50-68 (level 7)

We even did a test to see if it was possible for a Striker to dodge the hits in Pvp ... conclusion, did not dodge a single hit, from the player, only the pet.
players Suc Atk Rate is alot greater then it should be if the Archers survival should come from dodges (same with bosses, they never miss, tried that up to phoenix). even for a warrior who doesnt have much agi he has 4* my def suc rate.
by the looks of this, they have basicly the same defence (Striker from Agi, and Champion from higher Base def on items)
the base damage on the skills are basicly the same, yet ... the Champion has 55% more dmg on AOE, and 55% more damage on Single target compared to the Striker (note: in pvp you have to go in to the range of the person anyway so the 400/180 range has no effect what so ever in this part, or in boss fights etc, it hits 400 behind the primary target).
Health gain on the Champion is ALOT greater then the archer (as it should be, if the dodge actually worked as intended, but since we cant dodge bosses or players... Meeeeh).

I'm wondering why No-One has done the compare so far, and could be fun see someone doing this with Archer / Mage or Mage / Swordsmen class to see how big a difference they have.
atleast, this should really get some attention for a better balance and hotfix on that dodge A.S.A.P - cause as long thats broken, the entire defenceline for a Striker/Archer is broken.
[ This post finally by CamoDog on 2014-08-24  18:22 edit ]

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+1 to this. Try to adjust the archer/ranger/striker/dead eye damage and attkspeed. or atleast edit the arrow carrier item to put attkspeed and damage

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i hope you get in late game to see that things will change

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